Unity HDRP & Blender Cycles Comparison

Comparison shots of Unity's new High-Definition Render Pipeline and Blender Cycles. Cycles path tracing still has the upper hand here, as can be seen in the reflections on the rocket's fins, but the overall similarity came as a surprise.

Scene was lit using a 3-point area light setup in both shots and Progressive lightmapper was used in the Unity version of the shot. The rocket was modeled in Blender and textured in Substance Painter.

Date
March 13, 2019