My 3D environments for mobile card game Legends of Boom. I was tasked with making these scenes from start to finish, including conceptualizing themes and ideas, 3D modeling, texturing, implementing assets, lighting, and optimizing.
I created mobile-optimized shaders for environment assets with hookups for Bakery directional specular lightmaps. To help reduce memory usage, shaders were designed with tightly channel-packed textures, and 3D assets were reused often, sometimes even between different arenas, as is the case with the ferns and palm trees.
The PvP nature of the gameplay necessitated an alternate camera perspective for each arena, so that Player 1 and Player 2 view different sides of the game board. To achieve the best quality, I built two versions of each arena, one for each view, with assets and lighting tailored for the specific camera view.