Tree Photogrammetry - Unity HDRP

On this project, I averaged about 1000 photos and 60 million tris per tree before painstakingly hand-retopologizing each one. Pic 1 is the only one using tessellation and displacements, the rest are normal meshes. I also put special care into layering textures and blending the trees with the ground, in certain screenshots you can catch a glimpse of how well the trees blend with the terrain.

Date
March 12, 2020